11/1/2023 0 Comments Free texturing softwareIn the second stage, two algorithms, namely, lazy-projection coverage correction (LPCC) and hierarchical iterative vertex-edge-region sampling (HIVERS), are proposed to classify visible primitives into fully visible or partially visible primitives. In the first stage, a shader-based rendering is designed in the fixed graphics pipeline to generate initial visibility maps (IVMs). In this paper, we propose a high-precision graphics pipeline-based visibility classification (GPVC) method without introducing a bias. Therefore, the accuracy of the two algorithms is limited. However, a constant bias does not work for every part of a geometry. Visibility testing based on the two algorithms needs a user-defined bias to reduce computation error. The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility handling for multi-view based texture reconstruction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |